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  • steam
  • GameCharts     Steam    PacketStorm
    Month Avg. Players Gain % Gain Peak Players
    December 2025 0 0 --- 0
    November 2025 0 0 --- 0
    October 2025 0 0 --- 0
    September 2025 0 0 --- 0
    August 2025 0 0 --- 0
    July 2025 0 0 --- 0
    June 2025 0 0 --- 1
    May 2025 0 0 --- 0
    April 2025 0 0 --- 0
    March 2025 0 0 --- 0
    February 2025 0 0 --- 0
    January 2025 0 0 --- 0
    December 2024 0 0 --- 0
    November 2024 0 0 --- 0
    October 2024 0 0 --- 0
    September 2024 0 0 --- 0
    August 2024 0 0 --- 0
    July 2024 0 0 --- 0
    June 2024 0 0 --- 0
    May 2024 0 0 --- 0
    April 2024 0 0 --- 1
    March 2024 0 0 --- 1
    February 2024 0 0 --- 0
    January 2024 0 0 --- 1
    December 2023 0 0 --- 0
    November 2023 0 0 --- 0
    October 2023 0 0 --- 0
    September 2023 0 0 --- 0
    August 2023 0 0 --- 1
    July 2023 0 0 --- 0
    June 2023 0 0 --- 0
    May 2023 0 0 --- 0
    April 2023 0 0 --- 0
    March 2023 0 0 --- 0
    February 2023 0 0 --- 1
    January 2023 0 0 --- 0
    December 2022 0 0 --- 0
    November 2022 0 0 --- 0
    October 2022 0 0 --- 0
    September 2022 0 0 --- 0
    August 2022 0 0 --- 0
    July 2022 0 0 --- 0
    June 2022 0 0 --- 1
    May 2022 0 0 --- 0
    April 2022 0 0 --- 1
    March 2022 0 0 --- 1
    February 2022 0 0 --- 0
    January 2022 0 0 --- 1
    December 2021 0 0 --- 0
    November 2021 0 0 --- 1
    October 2021 0 0 --- 0
    September 2021 0 0 --- 0
    August 2021 0 0 --- 0
    July 2021 0 0 --- 0
    June 2021 0 0 --- 0
    May 2021 0 0 --- 0
    April 2021 0 0 --- 0
    March 2021 0 0 --- 1
    February 2021 0 0 --- 0
    January 2021 0 0 --- 0
    December 2020 0 0 --- 0
    November 2020 0 0 --- 0
    October 2020 0 0 --- 0
    September 2020 0 0 --- 0
    August 2020 0 0 --- 0
    July 2020 0 0 --- 0
    June 2020 0 0 --- 0
    May 2020 0 0 --- 2
    April 2020 0 0 --- 1
    March 2020 0 0 --- 0
    February 2020 0 --- --- 0

    About PacketStorm

    Many years ago, I learned about Dijkstra's algorithm - the fundamental building blocks of how the internet works. I was fascinated by these, and attempted to implement it myself. I had such fun (because I'm quite frankly a massive nerd) messing about with nodes and graphs that I decided to turn it into a game, written using DirectX 5 and C++. Years later, I ported it to XNA, but didn't finish it. Years LATER, I ported it once more to Unity, and after over a decade of off-on development, I'm proud to release the relaxing and zen-like PacketStorm.

    In PacketStorm, you play an AI developing a new Internet Service Provider. Each game takes place over a few second of game-time, but potentially many hours of realtime. Buy up routers, upgrade cable networks and deal with packet jams as you earn money to research new and better upgrades. Move from running a small ISP over England to one spanning the entire world.

    FREE BONUS - Learn the names and locati...