4
  • steam
  • GameCharts     Steam    WuJiDaoRen
    Month Avg. Players Gain % Gain Peak Players
    January 2022 0 0 --- 0
    February 2022 0 0 --- 0
    March 2022 0 0 --- 0
    April 2022 0 0 --- 0
    May 2022 0 0 --- 0
    June 2022 0 0 --- 0
    July 2022 0 0 --- 0
    August 2022 0 0 --- 0
    December 2025 0 0 --- 0
    November 2025 0 0 --- 0
    October 2025 0 0 --- 2
    September 2025 0 0 --- 2
    August 2025 0 0 --- 1
    July 2025 0 0 --- 3
    June 2025 0 0 --- 3
    May 2025 0 0 --- 3
    April 2025 0 0 --- 3
    March 2025 0 0 --- 3
    February 2025 0 0 --- 2
    January 2025 0 0 --- 1
    December 2024 0 0 --- 3
    November 2024 0 0 --- 4
    October 2024 0 0 --- 1
    September 2024 0 -1 -100% 4
    August 2024 1 0 0% 10
    July 2024 1 1 --- 0
    June 2024 0 0 --- 3
    May 2024 0 0 --- 3
    April 2024 0 0 --- 3
    March 2024 0 -1 -100% 5
    February 2024 1 1 --- 6
    January 2024 0 -1 -100% 8
    December 2023 1 -1 -50% 12
    November 2023 2 2 --- 26
    October 2023 0 -5 -100% 8
    September 2023 5 3 150% 28
    August 2023 2 1 100% 38
    July 2023 1 0 0% 16
    June 2023 1 -5 -83.33% 10
    May 2023 6 1 20% 82
    April 2023 5 -2 -28.57% 24
    March 2023 7 7 --- 41
    February 2023 0 0 --- 0
    January 2023 0 0 --- 0
    December 2022 0 0 --- 0
    November 2022 0 0 --- 0
    October 2022 0 0 --- 0
    September 2022 0 --- --- 0

    About WuJiDaoRen

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    Once upon a time, there was a cruel clan that ruled over the area called FeiYangDian.
    The leader and his thugs killing those who are against him and taking everything wealth, bring lawlessness and chaos to the people.
    The world needs a hero to end this evilness.

    WuJiDaoRen specially designed this physics-based character locomotion system, that generates real time fighting and reaction animations.
    Through the interactive moves and fluid combat motion, and tried to present the beauty of Chinese Martial Arts.



    Character will move like in the real world, the move and the balance is calculated by steps and the force used.



    Each action move is simulated by physics, calculates its speed, momenten, the balance state, where it hits and how it hits.
    Moves can intersect with each other like in the real world. The character can be dragged, pushed, and tripped, and will behave like what it should be.
    Every combat result ...