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  • steam
  • GameCharts     Steam    Within the Range
    Month Avg. Players Gain % Gain Peak Players
    July 2021 1 1 --- 0
    April 2026 0 0 --- 0
    March 2026 0 0 --- 0
    February 2026 0 0 --- 0
    January 2026 0 0 --- 0
    December 2025 0 0 --- 0
    November 2025 0 0 --- 0
    October 2025 0 0 --- 0
    September 2025 0 0 --- 0
    August 2025 0 0 --- 0
    July 2025 0 0 --- 0
    June 2025 0 0 --- 1
    May 2025 0 0 --- 0
    April 2025 0 0 --- 1
    March 2025 0 0 --- 1
    February 2025 0 0 --- 0
    January 2025 0 0 --- 0
    December 2024 0 0 --- 0
    November 2024 0 0 --- 0
    October 2024 0 0 --- 2
    September 2024 0 0 --- 0
    August 2024 0 0 --- 0
    July 2024 0 0 --- 2
    June 2024 0 0 --- 0
    May 2024 0 0 --- 0
    April 2024 0 0 --- 2
    March 2024 0 0 --- 2
    February 2024 0 0 --- 0
    January 2024 0 0 --- 3
    December 2023 0 0 --- 1
    November 2023 0 0 --- 0
    October 2023 0 0 --- 0
    September 2023 0 0 --- 1
    August 2023 0 0 --- 2
    July 2023 0 0 --- 1
    June 2023 0 0 --- 1
    May 2023 0 0 --- 1
    April 2023 0 0 --- 1
    March 2023 0 0 --- 2
    February 2023 0 0 --- 5
    January 2023 0 0 --- 3
    December 2022 0 0 --- 0
    November 2022 0 0 --- 0
    October 2022 0 0 --- 0
    September 2022 0 0 --- 4
    August 2022 0 0 --- 3
    July 2022 0 -1 -100% 8
    June 2022 1 1 --- 11
    May 2022 0 -1 -100% 7
    April 2022 1 0 0% 16
    March 2022 1 1 --- 17
    February 2022 0 0 --- 3
    January 2022 0 -1 -100% 7
    December 2021 1 0 0% 11
    November 2021 1 1 --- 17
    October 2021 0 0 --- 3
    September 2021 0 -1 -100% 6
    August 2021 1 --- --- 10

    About Within the Range

    This is an RTS based on a lot of physical details, and terrain has a greater impact on strategic decisions. The shells in the game have trajectory calculation and will be blocked by terrain obstacles. The unit has different accelerations and angular accelerations. Weapons have corner limits. The unit will calculate the threat mechanism according to the corner limits, and will attack when there is no obstacle. The fluctuation of terrain will affect the movement speed of non robot units.
    In order to increase the sense of substitution, the speed of the game can be adjusted from 1% to 400%. The camera's viewing angle is highly free. You can slow down and see the moment when the weapon is fired. According to a new real-time algorithm, the robot unit can adapt to the current moving state and terrain fluctuation.
    Game optimization is very good, can let 1000 units melee on the same screen.
    Even if you have played RTS games, we still recommend that you play the tu...