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  • steam
  • GameCharts     Steam    VChat
    Month Avg. Players Gain % Gain Peak Players
    January 2026 0 0 --- 0
    December 2025 0 0 --- 0
    November 2025 0 0 --- 2
    October 2025 0 0 --- 0
    September 2025 0 0 --- 0
    August 2025 0 0 --- 0
    July 2025 0 0 --- 0
    June 2025 0 0 --- 1
    May 2025 0 0 --- 0
    April 2025 0 0 --- 0
    March 2025 0 0 --- 1
    February 2025 0 0 --- 1
    January 2025 0 0 --- 0
    December 2024 0 0 --- 2
    November 2024 0 0 --- 0
    October 2024 0 0 --- 0
    September 2024 0 0 --- 0
    August 2024 0 0 --- 0
    July 2024 0 0 --- 0
    June 2024 0 0 --- 0
    May 2024 0 0 --- 0
    April 2024 0 0 --- 0
    March 2024 0 0 --- 0
    February 2024 0 0 --- 0
    January 2024 0 0 --- 0
    December 2023 0 0 --- 0
    November 2023 0 0 --- 0
    October 2023 0 0 --- 0
    September 2023 0 0 --- 0
    August 2023 0 0 --- 0
    July 2023 0 0 --- 0
    June 2023 0 0 --- 0
    May 2023 0 0 --- 0
    April 2023 0 0 --- 0
    March 2023 0 0 --- 0
    February 2023 0 --- --- 0

    About VChat

    Why did you develop VChat ? First of all because of the love and interest in virtual anchors and virtual idols such as Hatsune and secondary anime, and even in the field of virtualized digital people. I think in the future there may be one or even more avatars for each person to represent themselves.
    Because I feel very uncomfortable and awkward in reality or traditional video social networking software, I hope to have a free virtual space where I can hide behind my favorite avatar to make communication more bold and free.
    I wanted a free virtual space where I could hide behind my favorite avatar to make communication more bold and free, and to better protect my privacy, and to have more possibilities for fun interactions.
    I really like a VR-based motion capture voice social game, but that game requires VR equipment and feels a bit costly and cumbersome. So I wanted to have a secondary voice social space that required only an ordinary camera ...