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  • steam
  • GameCharts     Steam    TRUE SKATE™
    Month Avg. Players Gain % Gain Peak Players
    December 2025 0 0 --- 0
    November 2025 0 0 --- 1
    October 2025 0 0 --- 1
    September 2025 0 0 --- 1
    August 2025 0 0 --- 1
    July 2025 0 0 --- 1
    June 2025 0 0 --- 1
    May 2025 0 0 --- 0
    April 2025 0 0 --- 1
    March 2025 0 0 --- 0
    February 2025 0 0 --- 0
    January 2025 0 0 --- 1
    December 2024 0 0 --- 3
    November 2024 0 0 --- 1
    October 2024 0 0 --- 2
    September 2024 0 0 --- 2
    August 2024 0 0 --- 1
    July 2024 0 0 --- 0
    June 2024 0 0 --- 2
    May 2024 0 0 --- 2
    April 2024 0 0 --- 0
    March 2024 0 0 --- 1
    February 2024 0 0 --- 1
    January 2024 0 0 --- 1
    December 2023 0 0 --- 2
    November 2023 0 0 --- 1
    October 2023 0 0 --- 2
    September 2023 0 0 --- 3
    August 2023 0 0 --- 2
    July 2023 0 0 --- 2
    June 2023 0 0 --- 5
    May 2023 0 0 --- 2
    April 2023 0 0 --- 4
    March 2023 0 -1 -100% 4
    February 2023 1 1 --- 4
    January 2023 0 -1 -100% 5
    December 2022 1 -2 -66.67% 8
    November 2022 3 3 --- 16
    October 2022 0 --- --- 0

    About TRUE SKATE™

    TRUE CONTROL. TRUE SKILL. TRUE SKATE

    Skateboarding is challenging.
    Skateboarding is freedom.
    Skateboarding is TRUE SKATE™.

    TRUE SKATE™ is the closest feeling to real-world skateboarding as the player’s interaction with the skateboard is powered completely by the PHYSICS system. The skateboard reacts instantly as foot and stick feel truly connected. You now have the FREEDOM to do what you want, the way you want.

    Players increase skill by getting a feeling for the physics, rather than learning gestures, creating a new paradigm for skateboarding games on Steam. The beauty of the physics, is just like real-world skateboarding, with the right skill - if you can dream it - you can do it.

    TRUE CONTROL

    True Axis's instant and unified physics system listens for swipe, position, direction and strength from the player and processes how the skateboard should respond in real-time. So the same flick in t...