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  • steam
  • GameCharts     Steam    TrackDayR
    Month Avg. Players Gain % Gain Peak Players
    January 2025 47 -4 -7.84% 104
    December 2024 51 2 4.08% 123
    November 2024 49 -3 -5.77% 118
    October 2024 52 14 36.84% 127
    September 2024 38 15 65.22% 125
    August 2024 23 1 4.55% 54
    July 2024 22 -1 -4.35% 53
    June 2024 23 1 4.55% 63
    May 2024 22 -7 -24.14% 61
    April 2024 29 7 31.82% 69
    March 2024 22 2 10% 57
    February 2024 20 -1 -4.76% 51
    January 2024 21 7 50% 61
    December 2023 14 -2 -12.5% 38
    November 2023 16 4 33.33% 61
    October 2023 12 3 33.33% 47
    September 2023 9 -1 -10% 27
    August 2023 10 -3 -23.08% 31
    July 2023 13 -2 -13.33% 37
    June 2023 15 -4 -21.05% 39
    May 2023 19 -5 -20.83% 49
    April 2023 24 6 33.33% 70
    March 2023 18 -1 -5.26% 54
    February 2023 19 0 0% 55
    January 2023 19 -5 -20.83% 54
    December 2022 24 17 242.86% 87
    November 2022 7 2 40% 33
    October 2022 5 5 --- 20
    September 2022 0 -1 -100% 7
    August 2022 1 0 0% 8
    July 2022 1 -1 -50% 9
    June 2022 2 1 100% 16
    May 2022 1 1 --- 19
    April 2022 0 0 --- 9
    March 2022 0 0 --- 5
    February 2022 0 0 --- 5
    January 2022 0 -1 -100% 8
    December 2021 1 1 --- 18
    November 2021 0 0 --- 11
    October 2021 0 0 --- 9
    September 2021 0 0 --- 7
    August 2021 0 -2 -100% 12
    July 2021 2 0 0% 13
    June 2021 2 -1 -33.33% 12
    May 2021 3 -1 -25% 23
    April 2021 4 -1 -20% 22
    March 2021 5 5 --- 63
    February 2021 0 0 --- 0
    January 2021 0 --- --- 0

    About TrackDayR



    Directly From Motorcycle Physics and Dynamics Text Books
    The roots of TDR have been intertwined from the very beginning with the most important academic papers regarding motorcycle dynamics (eg. V. Cossalter). We worked really hard to understand the physics regarding motorcycles to be able to replicate it as accurately as possible in this project. This is not pulled out of the air: everything is validated by industrial simulation formulas, such as Magic Formula by Pacjecka, which we used as foundation to create our tire physical model. Our intention was to build a game that could give an experience as faithful to real life as it can be.



    Realism but with fun!
    We are fully committed to creating a game that could offer the maximum realism available, but that could also be enjoyed with a simple Joypad and without frustration. TDR surely isn’t an Arcade game, which means that you will make some mistakes. A late braking, a wob...