GameCharts     Steam    The Guild II: Renaissance
Month Avg. Players Gain % Gain Peak Players
July 2022 128 35 37.63% 239
June 2022 93 33 55% 318
May 2022 60 -3 -4.76% 170
April 2022 63 10 18.87% 137
March 2022 53 0 0% 107
February 2022 53 -10 -15.87% 132
January 2022 63 -1 -1.56% 134
December 2021 64 8 14.29% 137
November 2021 56 -3 -5.08% 122
October 2021 59 -9 -13.24% 135
September 2021 68 -5 -6.85% 165
August 2021 73 8 12.31% 173
July 2021 65 5 8.33% 130
June 2021 60 1 1.69% 139
May 2021 59 -1 -1.67% 141
April 2021 60 -17 -22.08% 139
March 2021 77 5 6.94% 205
February 2021 72 -4 -5.26% 159
January 2021 76 -1 -1.3% 168
December 2020 77 -13 -14.44% 162
November 2020 90 6 7.14% 230
October 2020 84 4 5% 201
September 2020 80 2 2.56% 209
August 2020 78 -2 -2.5% 160
July 2020 80 -1 -1.23% 168
June 2020 81 -21 -20.59% 185
May 2020 102 -7 -6.42% 204
April 2020 109 -2 -1.8% 222
March 2020 111 -13 -10.48% 259
February 2020 124 --- --- 277

About The Guild II: Renaissance

For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era…
In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance...
Features:
  • 8 completely new professions: mercenary, grave digger, stonemason, juggler, innkeeper, banker, miller and the fruit grower
  • New goods, buildings, ambient details and effects
  • All new scenarios ("...