Supraland is a mix of Metroid, Portal, Mario and Zelda. It is a first-person metroidvania.
Supraland is mostly about good exploration and solving unique puzzles. You will frequently get new items or abilities that allow you to progress in places that were previously locked for you.
My design philosophies used in the making of Supraland:- I assume that you, the player, are smart. I don't want the game to hold your hand. You are autonomous.
- All abilities and tools you get have lots of different uses. You have to rethink your abilities all the time to progress. You will constantly be puzzled and surprised by what you can do with them. Unlike in regular metroidvanias, where every ability is over and over used in the same way. I also avoid using abilities that are technically like keys, that only enable you to get through a certain color door type or so.
- Easily readable: I don't want the game to get lost in useless clutter. There is...