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  • steam
  • GameCharts     Steam    Souls of White Star
    Month Avg. Players Gain % Gain Peak Players
    February 2026 0 0 --- 3
    January 2026 0 0 --- 0
    December 2025 0 0 --- 1
    November 2025 0 0 --- 2
    October 2025 0 0 --- 1
    September 2025 0 0 --- 2
    August 2025 0 0 --- 1
    July 2025 0 0 --- 1
    June 2025 0 0 --- 1
    May 2025 0 0 --- 0
    April 2025 0 0 --- 1
    March 2025 0 0 --- 1
    February 2025 0 0 --- 3
    January 2025 0 0 --- 2
    December 2024 0 0 --- 0
    November 2024 0 0 --- 2
    October 2024 0 0 --- 1
    September 2024 0 0 --- 1
    August 2024 0 0 --- 2
    July 2024 0 0 --- 1
    June 2024 0 0 --- 5
    May 2024 0 0 --- 2
    April 2024 0 0 --- 3
    March 2024 0 0 --- 3
    February 2024 0 0 --- 4
    January 2024 0 0 --- 4
    December 2023 0 -3 -100% 8
    November 2023 3 3 --- 24
    October 2023 0 0 --- 4
    September 2023 0 0 --- 7
    August 2023 0 0 --- 3
    July 2023 0 0 --- 6
    June 2023 0 -1 -100% 5
    May 2023 1 -16 -94.12% 11
    April 2023 17 17 --- 81
    March 2023 0 0 --- 33
    February 2023 0 0 --- 0
    January 2023 0 0 --- 0
    December 2022 0 0 --- 0
    November 2022 0 0 --- 0
    October 2022 0 0 --- 0
    September 2022 0 0 --- 0
    August 2022 0 0 --- 0
    July 2022 0 0 --- 0
    June 2022 0 0 --- 0
    May 2022 0 0 --- 0
    April 2022 0 0 --- 0
    March 2022 0 0 --- 0
    February 2022 0 --- --- 0

    About Souls of White Star


    Souls of White Star is a sci-fi themed turn-based strategy card wargame + Roguelike elements. We designed this game with the intention of integrating cards and wargames, hoping to bring a unique game with the best possible experience to players who like both types of games.

    You'll experience two core gameplay styles: [double-sided mechanic-action cards] and [bandwidth draw]
    • [Two-sided mechanic-action cards]: The game's cards will have both front and back sides, with the front side being the normal use of the card and the flip side serving as the piece's action power. How to choose the effect of front and back is the core of the game strategy, this design breaks the traditional wargame "pieces can only act once per turn" constraints, bringing more fun to the game.
    • [Bandwidth Draw]: Instead of the conventional card game where cards have a cost, the player'...