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  • steam
  • GameCharts     Steam    Sea of Stars
    Month Avg. Players Gain % Gain Peak Players
    April 2024 490 141 40.4% 1,137
    March 2024 349 0 0% 877
    February 2024 349 -360 -50.78% 833
    January 2024 709 30 4.42% 1,960
    December 2023 679 232 51.9% 1,633
    November 2023 447 -250 -35.87% 1,047
    October 2023 697 -2,120 -75.26% 1,807
    September 2023 2,817 2,247 394.21% 8,525
    August 2023 570 570 --- 7,271
    July 2023 0 0 --- 0
    June 2023 0 0 --- 0
    May 2023 0 0 --- 0
    April 2023 0 0 --- 0
    March 2023 0 0 --- 0
    February 2023 0 0 --- 0
    January 2023 0 0 --- 0
    December 2022 0 0 --- 0
    November 2022 0 0 --- 0
    October 2022 0 0 --- 0
    September 2022 0 0 --- 0
    August 2022 0 0 --- 0
    July 2022 0 0 --- 0
    June 2022 0 0 --- 0
    May 2022 0 0 --- 0
    April 2022 0 0 --- 0
    March 2022 0 0 --- 0
    February 2022 0 0 --- 0
    January 2022 0 0 --- 0
    December 2021 0 0 --- 0
    November 2021 0 0 --- 0
    October 2021 0 0 --- 0
    September 2021 0 0 --- 0
    August 2021 0 0 --- 0
    July 2021 0 0 --- 0
    June 2021 0 0 --- 0
    May 2021 0 0 --- 0
    April 2021 0 0 --- 0
    March 2021 0 0 --- 0
    February 2021 0 0 --- 0
    January 2021 0 0 --- 0
    December 2020 0 0 --- 0
    November 2020 0 0 --- 0
    October 2020 0 0 --- 0
    September 2020 0 0 --- 0
    August 2020 0 0 --- 0
    July 2020 0 0 --- 0
    June 2020 0 0 --- 0
    May 2020 0 0 --- 0
    April 2020 0 --- --- 0

    About Sea of Stars

    Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.



    Key ingredients
    • Engaging turn-based combat - Combat gameplay includes active player input during attack animations (timed hits), multi-character combo attacks, boosting, and strategic defense options to hinder enemies while they are channeling a powerful attack or spell. For a more immersive experience, there are no random encounters or transitions to separate battlefields, and no grinding. Both navigation and combat happen in the same environment.



    • Unshackled traversal - Swim, climb, vault, jump off or hoist up ledges as you run through the world with a navigation system based on p...