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  • steam
  • GameCharts     Steam    Runo
    Month Avg. Players Gain % Gain Peak Players
    December 2025 0 0 --- 2
    November 2025 0 0 --- 2
    October 2025 0 0 --- 3
    September 2025 0 0 --- 4
    August 2025 0 0 --- 3
    July 2025 0 0 --- 2
    June 2025 0 0 --- 2
    May 2025 0 0 --- 2
    April 2025 0 0 --- 4
    March 2025 0 0 --- 2
    February 2025 0 0 --- 3
    January 2025 0 0 --- 2
    December 2024 0 0 --- 3
    November 2024 0 0 --- 4
    October 2024 0 0 --- 3
    September 2024 0 0 --- 4
    August 2024 0 0 --- 4
    July 2024 0 0 --- 5
    June 2024 0 0 --- 7
    May 2024 0 0 --- 4
    April 2024 0 0 --- 4
    March 2024 0 -1 -100% 6
    February 2024 1 1 --- 5
    January 2024 0 0 --- 5
    December 2023 0 0 --- 3
    November 2023 0 0 --- 1
    October 2023 0 0 --- 0
    September 2023 0 0 --- 2
    August 2023 0 0 --- 3
    July 2023 0 0 --- 3
    June 2023 0 0 --- 3
    May 2023 0 0 --- 2
    April 2023 0 0 --- 3
    March 2023 0 0 --- 3
    February 2023 0 0 --- 4
    January 2023 0 0 --- 9
    December 2022 0 0 --- 6
    November 2022 0 0 --- 4
    October 2022 0 0 --- 4
    September 2022 0 -1 -100% 5
    August 2022 1 0 0% 6
    July 2022 1 0 0% 6
    June 2022 1 1 --- 10
    May 2022 0 0 --- 5
    April 2022 0 0 --- 6
    March 2022 0 0 --- 5
    February 2022 0 0 --- 5
    January 2022 0 0 --- 4
    December 2021 0 0 --- 7
    November 2021 0 0 --- 5
    October 2021 0 -1 -100% 7
    September 2021 1 -1 -50% 6
    August 2021 2 -6 -75% 11
    July 2021 8 8 --- 138
    June 2021 0 --- --- 0

    About Runo

    Story
    A walking simulator about dear memories, overcoming obstacles, and finding your path.

    Runo tells an original story about forgotten pasts and mysteries. At an age-old family cottage in rural Finland, lost myths, tales and ancient lore come to life. On the night of Midsummer’s Eve, something stirs the calm scene. What is going on at the cottage?About the project
    Runo connects with stories and discussions about cultural heritage, myths and folklore. Inspiration is drawn from the Finnish national epic Kalevala among other sources. We have made use of our own childhood memories and paid homage to the traditions and stories passed on from generation to generation. 



    The idea to make a game based on folklore came from a group of like-minded people working together in free-form university meetings. Students, scholars and professionals from the humanities, game design and the arts came together to create Runo.

    The game received funding from AVEK - ...