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  • steam
  • GameCharts     Steam    Regimental Chess
    Month Avg. Players Gain % Gain Peak Players
    February 2024 16 4 33.33% 949
    January 2024 12 -14 -53.85% 422
    December 2023 26 8 44.44% 1,881
    November 2023 18 11 157.14% 1,425
    October 2023 7 3 75% 287
    September 2023 4 -64 -94.12% 106
    August 2023 68 -68 -50% 882
    July 2023 136 94 223.81% 877
    June 2023 42 12 40% 1,778
    May 2023 30 9 42.86% 507
    April 2023 21 -14 -40% 678
    March 2023 35 -30 -46.15% 321
    February 2023 65 -24 -26.97% 1,653
    January 2023 89 60 206.9% 824
    December 2022 29 28 2% 778
    November 2022 1 -11 -91.67% 58
    October 2022 12 4 50% 658
    September 2022 8 -6 -42.86% 286
    August 2022 14 -5 -26.32% 167
    July 2022 19 4 26.67% 279
    June 2022 15 -5 -25% 102
    May 2022 20 20 --- 315
    April 2022 0 -11 -100% 6
    March 2022 11 -3 -21.43% 619
    February 2022 14 14 --- 439
    January 2022 0 -7 -100% 3
    December 2021 7 -2 -22.22% 153
    November 2021 9 8 800% 102
    October 2021 1 -1 -50% 87
    September 2021 2 -13 -86.67% 53
    August 2021 15 10 200% 265
    July 2021 5 5 --- 159
    June 2021 0 -4 -100% 8
    May 2021 4 4 --- 96
    April 2021 0 -2 -100% 0
    March 2021 2 1 100% 40
    February 2021 1 -1 -50% 44
    January 2021 2 2 --- 10
    December 2020 0 0 --- 9
    November 2020 0 -3 -100% 0
    October 2020 3 3 --- 24
    September 2020 0 -36 -100% 3
    August 2020 36 36 --- 1,475
    July 2020 0 0 --- 21
    June 2020 0 0 --- 1
    May 2020 0 0 --- 0
    April 2020 0 0 --- 1
    March 2020 0 0 --- 3
    February 2020 0 --- --- 1

    About Regimental Chess

    Regimental Chess was generated from the desire to create a solid game emulating the strategy and tactics of battle. Strategy being the art of positioning ones formations. Tactics being the art of how they fight. At first, the creator of this game increased the number of pieces and the size of the battlefield. The quick realization is that chess evolved into, and solidified, into a board 8 squares by 8 squares for good reason. The two small armies are therein locked into combat where every position counts. Increase the size of the field or the army, and all that is lost.

    Then came the epiphany: move multiple pieces in formations rather than just one piece at a time. Formations that are governed by rules. Formations that can be broken apart. No point system is necessary. If a formation breaks up or loses pieces through attrition, it simply becomes less effective as a fighting unit until it is either annihilated or becomes too small to remain relevant to the batt...