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  • steam
  • GameCharts     Steam    Real Life
    Month Avg. Players Gain % Gain Peak Players
    December 2025 193 35 22.15% 457
    November 2025 158 118 295% 455
    October 2025 40 40 --- 305
    September 2025 0 0 --- 7
    August 2025 0 0 --- 1
    July 2025 0 0 --- 0
    June 2025 0 0 --- 0
    May 2025 0 0 --- 1
    April 2025 0 0 --- 0
    March 2025 0 0 --- 1
    February 2025 0 0 --- 1
    January 2025 0 0 --- 0
    December 2024 0 0 --- 0
    November 2024 0 0 --- 1
    October 2024 0 0 --- 0
    September 2024 0 0 --- 0
    August 2024 0 0 --- 1
    July 2024 0 0 --- 0
    June 2024 0 0 --- 0
    May 2024 0 0 --- 0
    April 2024 0 --- --- 1
    March 2024 0 --- --- 0
    February 2024 0 --- --- 0

    About Real Life

    You find yourself in a dark labyrinth dungeon, you need to find the key and defeat the boss to go to the next level or return to the tavern with the loot. The deeper you go down, the more dangerous the enemies become, but the reward is better. When you die, you lose everything and are revived in the nearest tavern penniless. You will have to find out what this place is and if it has a "bottom". The most important thing to remember is that the most dangerous enemy in the dungeon is a "human".
    The development of the game is divided into two stages Roguelike and Mmorpg.
    1. Roguelike is based on procedurally generated mazes, I will be adding all the mechanics that I have planned, as well as maze modes. When all this is done and the balance including PVP between classes and builds is fine tuned, I will move on to the second part of the Mmorpg.
    2. Mmorpg will be based on Roguelike, without progression transfer, in fact there will be 2 differ...