In Reign of Guilds, one doesn't need to survive, build cabins, or cultivate cabbage. Here, nobody values blisters from a pickaxe or a shovel, but what considered as value are interaction skills with other players, be it either combat or diplomacy, trade or craft.Some Guilds will go toe-to-toe in deadly battles for the lands, castles, titles, and the throne, while others will win over craft and trade markets without any bloodshed and position themselves on the same level with Counts and the King.The King, Counts, associations, the Royal Bank, taxes, commissions, expenditure on lands and maintenance of auctions? Let's get this sorted out.Dynamic combat system from the first person view with full non-target, enabled friendly fire, and a unique system of magical buffs.A new look at “old” rules and a minimal amount of restrictions. PvP and PvE only in the open-world.Loss of experienc...