4
  • steam
  • GameCharts     Steam    Paunch
    Month Avg. Players Gain % Gain Peak Players
    November 2024 4 -1 -20% 15
    October 2024 5 -2 -28.57% 21
    September 2024 7 0 0% 26
    August 2024 7 1 16.67% 21
    July 2024 6 -1 -14.29% 17
    June 2024 7 -1 -12.5% 23
    May 2024 8 -1 -11.11% 25
    April 2024 9 -2 -18.18% 28
    March 2024 11 0 0% 31
    February 2024 11 -1 -8.33% 34
    January 2024 12 3 33.33% 38
    December 2023 9 2 28.57% 50
    November 2023 7 1 16.67% 33
    October 2023 6 0 0% 25
    September 2023 6 0 0% 24
    August 2023 6 -2 -25% 21
    July 2023 8 -2 -20% 26
    June 2023 10 2 25% 82
    May 2023 8 1 14.29% 25
    April 2023 7 0 0% 27
    March 2023 7 -2 -22.22% 31
    February 2023 9 -1 -10% 29
    January 2023 10 2 25% 40
    December 2022 8 0 0% 22
    November 2022 8 0 0% 26
    October 2022 8 -1 -11.11% 24
    September 2022 9 0 0% 28
    August 2022 9 -3 -25% 27
    July 2022 12 -9 -42.86% 34
    June 2022 21 3 16.67% 61
    May 2022 18 11 157.14% 91
    April 2022 7 0 0% 46
    March 2022 7 1 16.67% 24
    February 2022 6 0 0% 22
    January 2022 6 -1 -14.29% 24
    December 2021 7 -4 -36.36% 29
    November 2021 11 -2 -15.38% 35
    October 2021 13 0 0% 49
    September 2021 13 -3 -18.75% 38
    August 2021 16 3 23.08% 38
    July 2021 13 -2 -13.33% 36
    June 2021 15 -2 -11.76% 42
    May 2021 17 -3 -15% 45
    April 2021 20 -2 -9.09% 54
    March 2021 22 0 0% 102
    February 2021 22 1 4.76% 56
    January 2021 21 2 10.53% 50
    December 2020 19 -2 -9.52% 47
    November 2020 21 1 5% 46
    October 2020 20 2 11.11% 48
    September 2020 18 -3 -14.29% 38
    August 2020 21 2 10.53% 40
    July 2020 19 -1 -5% 55
    June 2020 20 -8 -28.57% 48
    May 2020 28 -8 -22.22% 56
    April 2020 36 0 0% 68
    March 2020 36 -4 -10% 80
    February 2020 40 --- --- 83

    About Paunch

    With 12 lives for two, players must fight to gain points from each kill. The containers of life are boulders freely moved by characters in the arena and used for throwing. In hand-to-hand combat the characters interact using their muscles and initiate targeted hits. When all containers are exhausted the game enters the final stage, where the victorious player takes the points earned.

    MECHANICS
    • Procedural placement of arena
    • Interaction with environments
    • Procedural hand-to-hand attacks

    COMBAT MODES
    • DUEL - random opponent (season points)
    • SPARRING - invite an opponent for training from your friends list