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  • steam
  • GameCharts     Steam    No Plan B
    Month Avg. Players Gain % Gain Peak Players
    April 2024 153 144 1% 435
    March 2024 9 4 80% 28
    February 2024 5 0 0% 18
    January 2024 5 0 0% 15
    December 2023 5 1 25% 15
    November 2023 4 0 0% 18
    October 2023 4 -1 -20% 16
    September 2023 5 2 66.67% 18
    August 2023 3 -2 -40% 17
    July 2023 5 -1 -16.67% 17
    June 2023 6 -5 -45.45% 22
    May 2023 11 4 57.14% 31
    April 2023 7 2 40% 27
    March 2023 5 -1 -16.67% 15
    February 2023 6 -4 -40% 18
    January 2023 10 3 42.86% 30
    December 2022 7 3 75% 23
    November 2022 4 0 0% 18
    October 2022 4 1 33.33% 13
    September 2022 3 0 0% 10
    August 2022 3 -2 -40% 11
    July 2022 5 -1 -16.67% 15
    June 2022 6 1 20% 21
    May 2022 5 0 0% 18
    April 2022 5 1 25% 20
    March 2022 4 0 0% 17
    February 2022 4 -4 -50% 15
    January 2022 8 -24 -75% 25
    December 2021 32 32 --- 102
    November 2021 0 0 --- 0
    October 2021 0 0 --- 0
    September 2021 0 0 --- 0
    August 2021 0 0 --- 0
    July 2021 0 0 --- 0
    June 2021 0 0 --- 0
    May 2021 0 0 --- 0
    April 2021 0 0 --- 0
    March 2021 0 0 --- 0
    February 2021 0 0 --- 0
    January 2021 0 0 --- 0
    December 2020 0 0 --- 0
    November 2020 0 0 --- 0
    October 2020 0 0 --- 0
    September 2020 0 0 --- 0
    August 2020 0 0 --- 0
    July 2020 0 0 --- 0
    June 2020 0 0 --- 0
    May 2020 0 0 --- 0
    April 2020 0 0 --- 0
    March 2020 0 --- --- 0

    About No Plan B

    Complete your mission with a single plan
    • Plan every move of your team members and sync them using the new timeline system.
    • Preview your strategy. Did you cover every angle? Are your room entries simultaneous?
    • Proceed and watch your team execute your perfect plan. At least let's hope it IS perfect, you have No Plan B!

    Missions are designed by the community using the in-game editor
    • The map layout: small or big map? where do you want covers to be placed? how many entry points?
    • The player team: do you want to play the good guys or the bad guys?
    • The NPCs: where will they spawn? which predefined AI should they use?
    • The mission objective: heist the bank (with or without casualties)? rescue the hostages? surv...