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  • steam
  • GameCharts     Steam    Mosa Lina
    Month Avg. Players Gain % Gain Peak Players
    December 2025 12 -2 -14.29% 30
    November 2025 14 -6 -30% 38
    October 2025 20 -16 -44.44% 51
    September 2025 36 22 157.14% 141
    August 2025 14 -3 -17.65% 32
    July 2025 17 -23 -57.5% 42
    June 2025 40 19 90.48% 147
    May 2025 21 13 162.5% 220
    April 2025 8 -2 -20% 23
    March 2025 10 0 0% 35
    February 2025 10 -1 -9.09% 28
    January 2025 11 -2 -15.38% 28
    December 2024 13 1 8.33% 33
    November 2024 12 -5 -29.41% 31
    October 2024 17 -11 -39.29% 44
    September 2024 28 22 366.67% 114
    August 2024 6 -5 -45.45% 16
    July 2024 11 2 22.22% 33
    June 2024 9 -5 -35.71% 33
    May 2024 14 5 55.56% 55
    April 2024 9 -7 -43.75% 25
    March 2024 16 -1 -5.88% 55
    February 2024 17 -12 -41.38% 43
    January 2024 29 5 20.83% 81
    December 2023 24 -1 -4% 70
    November 2023 25 3 13.64% 72
    October 2023 22 22 --- 115
    September 2023 0 0 --- 0
    August 2023 0 0 --- 0
    July 2023 0 --- --- 0

    About Mosa Lina

    A Hostile Interpretation Of Immersive Sim DesignThis game is a response to the current trend of Immersive Sim design, where every ability is perfectly suited to solve a specific problem in the game. In order to counter this "Lock and Key" philosophy, Mosa Lina is aggressively random.


    It's literally impossible for me to check if all levels are beatable with all combinations of tools. This is what makes it so satisfying: There is no premeditated solution for you to follow. You're forced to get creative.

    The game continually spits out randomised problems. It's up to YOU to solve them, because I've never seen them before.

    Mosa Lina releases in autuum 2023! Not 2024! 2023!True RandomThere are no safeguards here. You might get the same item ten times in a row. You might beat the game without seeing it at all. Every playthrough contains only a fraction of the total levels. They're also selected randomly. Nobody knows what'll ...