The game uses a unique top view that is easy to play and gives a smooth gameplay experience. Forget about jumping, dodging, climbing and so on. This is an RPG, not an action game. If your hero needs to do something, there will be a skill linked to the task ahead.
No classes, no blocks. Be limited only by the time you want to put in the game. Your character will evolve based on the skill you use.
There are no fixed blueprints for crafting objects, buildings and vehicles. The game uses a system called
skill-distribution that will take properties of material and convert them to items with skills.
Forests and mountains have skills. Rivers and cities have skills. Plants and trees and rocks and even the weather has skills too. An intricate system makes the world feel alive.
You will need buildings to craft, store material and host guests. Like the rest of the game, a skill-based challenge dictates the strength of your bu...