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  • steam
  • GameCharts     Steam    Line War
    Month Avg. Players Gain % Gain Peak Players
    March 2025 43 22 104.76% 198
    February 2025 21 -17 -44.74% 62
    January 2025 38 8 26.67% 111
    December 2024 30 12 66.67% 135
    November 2024 18 -3 -14.29% 41
    October 2024 21 6 40% 58
    September 2024 15 -9 -37.5% 45
    August 2024 24 -24 -50% 65
    July 2024 48 35 269.23% 46
    June 2024 13 -19 -59.38% 47
    May 2024 32 25 357.14% 113
    April 2024 7 1 16.67% 26
    March 2024 6 0 0% 27
    February 2024 6 -1 -14.29% 23
    January 2024 7 2 40% 25
    December 2023 5 0 0% 24
    November 2023 5 0 0% 25
    October 2023 5 -2 -28.57% 23
    September 2023 7 2 40% 38
    August 2023 5 -1 -16.67% 23
    July 2023 6 -3 -33.33% 25
    June 2023 9 -5 -35.71% 33
    May 2023 14 3 27.27% 70
    April 2023 11 -6 -35.29% 38
    March 2023 17 7 70% 65
    February 2023 10 -4 -28.57% 32
    January 2023 14 1 7.69% 47
    December 2022 13 6 85.71% 46
    November 2022 7 -2 -22.22% 22
    October 2022 9 -1 -10% 26
    September 2022 10 0 0% 26
    August 2022 10 -3 -23.08% 25
    July 2022 13 -17 -56.67% 40
    June 2022 30 -46 -60.53% 92
    May 2022 76 76 --- 306
    April 2022 0 0 --- 0
    March 2022 0 0 --- 0
    February 2022 0 0 --- 0
    January 2022 0 0 --- 0
    December 2021 0 0 --- 0
    November 2021 0 0 --- 0
    October 2021 0 0 --- 0
    September 2021 0 0 --- 0
    August 2021 0 0 --- 0
    July 2021 0 0 --- 0
    June 2021 0 0 --- 0
    May 2021 0 0 --- 0
    April 2021 0 0 --- 0
    March 2021 0 0 --- 0
    February 2021 0 --- --- 0

    About Line War

    Line War is a multiplayer Real-Time Strategy (RTS) game heavily influenced by other strategy genres including 4X, War Game, Auto Battler, and Real-Time Tactics.

    • Endless number of asymmetric procedural worlds
    • Players select their starting territories in an innovative and fair "picking phase"
    • You draw commands that units will follow
    • No micro-management, Actions per Minute (APM) is not important
    • No control of individual units, they all follow commands and directives
    • Traditional and recognizable militaristic units
    • Conquer territories, build towns, cities, industries, ports, and trade routes to earn capital
    • Produce energy with refineries and powerplants for sustained mobility of tanks, air force, and navy

    This game has a never-before-seen approach that lets you focus on drawing commands and executing a strategy rather than managi...