The overall aesthetic of IsoMetro™ is a nod to city builder games from decades ago. Building on the base mechanics introduced by those original pioneers, IsoMetro™ leverages the vastly superior processing capabilities of today's "low end" hardware, to power a surprisingly nuanced and authentic economic simulation. Despite the nostalgic 90's visual aesthetic, it's not as simple as "big city, big buildings" -- economic effects are specific to every individual tile, encouraging you to think carefully about transit options and zoning policy if you want to see dense, vibrant city centers take shape.
Playing as the government, you can use your treasury funds to build public infrastructure such as utility facilities, transit networks, and civic service buildings. Meanwhile, buildings such as houses, shops, and factories will only be built in residential, commercial, and industrial zones...