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  • steam
  • GameCharts     Steam    High Strategy: Urukon
    Month Avg. Players Gain % Gain Peak Players
    December 2025 0 0 --- 0
    November 2025 0 0 --- 1
    October 2025 0 0 --- 1
    September 2025 0 0 --- 2
    August 2025 0 0 --- 2
    July 2025 0 0 --- 1
    June 2025 0 0 --- 3
    May 2025 0 0 --- 2
    April 2025 0 0 --- 1
    March 2025 0 0 --- 1
    February 2025 0 0 --- 1
    January 2025 0 0 --- 2
    December 2024 0 0 --- 2
    November 2024 0 0 --- 0
    October 2024 0 0 --- 2
    September 2024 0 0 --- 1
    August 2024 0 0 --- 1
    July 2024 0 0 --- 1
    June 2024 0 0 --- 1
    May 2024 0 0 --- 2
    April 2024 0 0 --- 0
    March 2024 0 0 --- 0
    February 2024 0 0 --- 1
    January 2024 0 0 --- 2
    December 2023 0 0 --- 1
    November 2023 0 0 --- 1
    October 2023 0 0 --- 1
    September 2023 0 0 --- 2
    August 2023 0 0 --- 2
    July 2023 0 0 --- 2
    June 2023 0 0 --- 2
    May 2023 0 0 --- 1
    April 2023 0 0 --- 1
    March 2023 0 0 --- 5
    February 2023 0 0 --- 1
    January 2023 0 0 --- 3
    December 2022 0 0 --- 2
    November 2022 0 0 --- 1
    October 2022 0 0 --- 2
    September 2022 0 0 --- 4
    August 2022 0 0 --- 1
    July 2022 0 0 --- 3
    June 2022 0 0 --- 3
    May 2022 0 0 --- 4
    April 2022 0 0 --- 3
    March 2022 0 0 --- 6
    February 2022 0 0 --- 2
    January 2022 0 0 --- 4
    December 2021 0 0 --- 3
    November 2021 0 0 --- 6
    October 2021 0 0 --- 1
    September 2021 0 0 --- 5
    August 2021 0 0 --- 2
    July 2021 0 0 --- 5
    June 2021 0 0 --- 3
    May 2021 0 0 --- 7
    April 2021 0 0 --- 3
    March 2021 0 0 --- 5
    February 2021 0 0 --- 2
    January 2021 0 0 --- 5
    December 2020 0 0 --- 4
    November 2020 0 0 --- 4
    October 2020 0 0 --- 0
    September 2020 0 0 --- 3
    August 2020 0 -1 -100% 4
    July 2020 1 -1 -50% 4
    June 2020 2 1 100% 8
    May 2020 1 1 --- 7
    April 2020 0 0 --- 0
    March 2020 0 --- --- 0

    About High Strategy: Urukon

    This game is a grand strategy enthusiast's attempt to find a purified core loop of decision-making. All needless repetitive tasks are unceremoniously discarded. Instead, you get 10 actions that consume or convert 9 primary resources. Each turn, you (and each AI-controlled faction) get to take one action. The complexity comes from a dynamic world with many interactive systems.

    The actions you can take:
    • Respond to foreign invasions and natural calamities.
    • Trade one resource for another.
    • Recruit soldiers or labourers from your population.
    • Nurture a city to boost its production.
    • Steal resources from your neighbours.
    • Infiltrate cities in preparation for an attack.
    • Capture foreign cities by force.
    • Negotiate to induce cities to join you peacefully.
    • Build or restore unique landmarks.
    • Excavate in search of resources and unique relics.