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  • steam
  • GameCharts     Steam    Hidden in Plain Sight
    Month Avg. Players Gain % Gain Peak Players
    April 2024 1 0 0% 11
    March 2024 1 0 0% 10
    February 2024 1 0 0% 11
    January 2024 1 0 0% 14
    December 2023 1 0 0% 15
    November 2023 1 1 --- 10
    October 2023 0 0 --- 13
    September 2023 0 0 --- 8
    August 2023 0 0 --- 11
    July 2023 0 0 --- 8
    June 2023 0 -1 -100% 7
    May 2023 1 0 0% 10
    April 2023 1 1 --- 12
    March 2023 0 -1 -100% 8
    February 2023 1 -1 -50% 11
    January 2023 2 0 0% 19
    December 2022 2 1 100% 15
    November 2022 1 0 0% 14
    October 2022 1 1 --- 13
    September 2022 0 -1 -100% 6
    August 2022 1 0 0% 9
    July 2022 1 1 --- 11
    June 2022 0 0 --- 12
    May 2022 0 -1 -100% 8
    April 2022 1 1 --- 11
    March 2022 0 0 --- 13
    February 2022 0 -1 -100% 12
    January 2022 1 0 0% 19
    December 2021 1 1 --- 14
    November 2021 0 -1 -100% 12
    October 2021 1 1 --- 12
    September 2021 0 0 --- 8
    August 2021 0 -1 -100% 10
    July 2021 1 0 0% 8
    June 2021 1 0 0% 6
    May 2021 1 0 0% 15
    April 2021 1 0 0% 13
    March 2021 1 0 0% 17
    February 2021 1 -1 -50% 13
    January 2021 2 0 0% 23
    December 2020 2 0 0% 20
    November 2020 2 0 0% 11
    October 2020 2 0 0% 13
    September 2020 2 -1 -33.33% 10
    August 2020 3 0 0% 12
    July 2020 3 1 50% 15
    June 2020 2 0 0% 14
    May 2020 2 -1 -33.33% 16
    April 2020 3 0 0% 14
    March 2020 3 1 50% 18
    February 2020 2 --- --- 13

    About Hidden in Plain Sight

    LOCAL-MULTIPLAYER ONLY. NO SINGLE PLAYER OR ONLINE. REQUIRES XBOX COMPATIBLE (OR EMULATED) CONTROLLERS.
    Hidden in Plain Sight is a set of local multiplayer (2-4 players) game modes that share a common theme: trying to accomplish goals without drawing attention to yourself.

    In each game mode, players control characters in a sea of identical NPCs. Players are given a task, but also the means to eliminate each other from the game. The goal is to blend in with the NPCs, accomplish the task at hand, and take out other players before they get you.

    One of the simplest game modes is called "Death Race." Players and NPCs are racing to be the first to cross a finish line. Each player has a gun with one bullet, and can eliminate one person from the race. Do you sprint ahead, calling attention to yourself but maximizing you chances of winning? Or do you hang back with the pack?

    Other game modes create similar tension by putting players...