• GameCharts     Steam    Getting Over It with Bennett Foddy
    Month Avg. Players Gain % Gain Peak Players
    December 2022 495 68 15.93% 708
    November 2022 427 65 17.96% 948
    October 2022 362 2 0.56% 638
    September 2022 360 -58 -13.88% 556
    August 2022 418 -150 -26.41% 579
    July 2022 568 70 14.06% 1,122
    June 2022 498 -23 -4.41% 1,277
    May 2022 521 -153 -22.7% 912
    April 2022 674 158 30.62% 1,059
    March 2022 516 -85 -14.14% 742
    February 2022 601 -91 -13.15% 934
    January 2022 692 197 39.8% 1,036
    December 2021 495 100 25.32% 1,035
    November 2021 395 35 9.72% 800
    October 2021 360 -58 -13.88% 599
    September 2021 418 35 9.14% 690
    August 2021 383 -10 -2.54% 530
    July 2021 393 62 18.73% 735
    June 2021 331 -7 -2.07% 762
    May 2021 338 46 15.75% 645
    April 2021 292 -25 -7.89% 389
    March 2021 317 -70 -18.09% 454
    February 2021 387 -121 -23.82% 554
    January 2021 508 90 21.53% 886
    December 2020 418 97 30.22% 849
    November 2020 321 64 24.9% 586
    October 2020 257 -61 -19.18% 348
    September 2020 318 -119 -27.23% 523
    August 2020 437 -268 -38.01% 644
    July 2020 705 292 70.7% 1,857
    June 2020 413 22 5.63% 1,255
    May 2020 391 -45 -10.32% 596
    April 2020 436 35 8.73% 885
    March 2020 401 -41 -9.28% 549
    February 2020 442 --- --- 659

    About Getting Over It with Bennett Foddy

    A game I made
    For a certain kind of person

    To hurt them.


    Getting Over It with Bennett Foddy is a punishing climbing game, a homage to Jazzuo's 2002 B-Game classic 'Sexy Hiking'. You move the hammer with the mouse, and that's all there is. With practice, you'll be able to jump, swing, climb and fly. Great mysteries and a wonderful reward await the master hikers who reach the top of the mountain.

    To quote Jazzuo himself: "The hiking action is very similar to way you would do it in real life, remember that and you will do well".

    • Climb up an enormous mountain with nothing but a hammer and a pot.
    • Listen as I make philosophical observations about the problem at hand.
    • Between 2 and ∞ hours of agonizing gameplay, depending. The median time to finish for my playtesters was 5 hours, but the mean was closer to ∞.
    • Lose all your progress, over and over.
    • Feel new ty...