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  • steam
  • GameCharts     Steam    FrankenStorm TD: Prologue
    Month Avg. Players Gain % Gain Peak Players
    June 2021 0 0 --- 0
    July 2021 0 0 --- 0
    August 2021 0 0 --- 0
    September 2021 0 0 --- 0
    October 2021 0 -33 -100% 0
    November 2021 33 33 --- 0
    December 2025 0 0 --- 3
    November 2025 0 0 --- 5
    October 2025 0 0 --- 4
    September 2025 0 0 --- 3
    August 2025 0 0 --- 5
    July 2025 0 0 --- 5
    June 2025 0 0 --- 3
    May 2025 0 0 --- 6
    April 2025 0 0 --- 4
    March 2025 0 0 --- 5
    February 2025 0 0 --- 6
    January 2025 0 0 --- 3
    December 2024 0 0 --- 5
    November 2024 0 0 --- 4
    October 2024 0 0 --- 4
    September 2024 0 0 --- 5
    August 2024 0 -1 -100% 4
    July 2024 1 0 0% 4
    June 2024 1 -1 -50% 6
    May 2024 2 1 100% 9
    April 2024 1 0 0% 9
    March 2024 1 0 0% 6
    February 2024 1 0 0% 7
    January 2024 1 0 0% 5
    December 2023 1 1 --- 6
    November 2023 0 0 --- 6
    October 2023 0 0 --- 4
    September 2023 0 0 --- 6
    August 2023 0 0 --- 4
    July 2023 0 -2 -100% 6
    June 2023 2 1 100% 7
    May 2023 1 0 0% 8
    April 2023 1 0 0% 6
    March 2023 1 -1 -50% 7
    February 2023 2 0 0% 8
    January 2023 2 0 0% 9
    December 2022 2 0 0% 7
    November 2022 2 0 0% 8
    October 2022 2 0 0% 8
    September 2022 2 -1 -33.33% 10
    August 2022 3 -1 -25% 11
    July 2022 4 0 0% 14
    June 2022 4 -1 -20% 12
    May 2022 5 -1 -16.67% 13
    April 2022 6 -2 -25% 15
    March 2022 8 -4 -33.33% 22
    February 2022 12 -4 -25% 30
    January 2022 16 -60 -78.95% 37
    December 2021 76 --- --- 244

    About FrankenStorm TD: Prologue

    ROGUELITE TOWER DEFENCE

    What if there were no different towers, no different enemies, but only one stacking choice to make per wave from randomly generated effects? What if this choice affected not only towers, but your enemies too? Your decisions control the progression of the game: enemies with armour, or enemies with dodge? Towers with long range, or towers with massive area of effect? What combinations can you muster to progress deeper into the chaos?

    Push far enough and be presented the opportunity to make permanent some of your choices, powering you up for future runs, and pushing you even deeper into the madness. How glorious of a run can you achieve before death inevitably reaches you?

    UNIQUE MAZING

    A combination of two challenges gives this TD a fresh take on mazing for you to enjoy:
    1. Walls (wires) and towers cannot be placed arbitrarily, but rather must all be connected to a power...