4
  • steam
  • GameCharts     Steam    Flood
    Month Avg. Players Gain % Gain Peak Players
    April 2026 0 0 --- 0
    March 2026 0 0 --- 2
    February 2026 0 0 --- 2
    January 2026 0 0 --- 1
    December 2025 0 0 --- 0
    November 2025 0 0 --- 0
    October 2025 0 0 --- 0
    September 2025 0 0 --- 0
    August 2025 0 0 --- 0
    July 2025 0 0 --- 1
    June 2025 0 0 --- 0
    May 2025 0 0 --- 0
    April 2025 0 0 --- 0
    March 2025 0 0 --- 0
    February 2025 0 0 --- 0
    January 2025 0 0 --- 0
    December 2024 0 0 --- 1
    November 2024 0 0 --- 0
    October 2024 0 0 --- 0
    September 2024 0 0 --- 1
    August 2024 0 0 --- 0
    July 2024 0 0 --- 0
    June 2024 0 0 --- 0
    May 2024 0 0 --- 0
    April 2024 0 0 --- 0
    March 2024 0 0 --- 0
    February 2024 0 0 --- 0
    January 2024 0 0 --- 0
    December 2023 0 0 --- 0
    November 2023 0 0 --- 0
    October 2023 0 0 --- 0
    September 2023 0 0 --- 0
    August 2023 0 0 --- 0
    July 2023 0 0 --- 0
    June 2023 0 0 --- 0
    May 2023 0 0 --- 0
    April 2023 0 0 --- 0
    March 2023 0 0 --- 0
    February 2023 0 0 --- 0
    January 2023 0 0 --- 0
    December 2022 0 0 --- 0
    November 2022 0 0 --- 0
    October 2022 0 0 --- 0
    September 2022 0 0 --- 0
    August 2022 0 0 --- 0
    July 2022 0 0 --- 0
    June 2022 0 0 --- 0
    May 2022 0 0 --- 0
    April 2022 0 0 --- 0
    March 2022 0 0 --- 0
    February 2022 0 0 --- 0
    January 2022 0 0 --- 1
    December 2021 0 --- --- 0

    About Flood

    You are given a grid of squares, coloured at random in multiple colours. In each move, you can flood-fill the top left square in a colour of your choice (i.e. every square reachable from the starting square by an orthogonally connected path of squares all the same colour will be filled in the new colour). As you do this, more and more of the grid becomes connected to the starting square.

    Your aim is to make the whole grid the same colour, in as few moves as possible. The game will set a limit on the number of moves, based on running its own internal solver. You win if you can make the whole grid the same colour in that many moves or fewer.