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  • steam
  • GameCharts     Steam    Explaining every string
    Month Avg. Players Gain % Gain Peak Players
    December 2025 0 0 --- 0
    November 2025 0 0 --- 0
    October 2025 0 0 --- 0
    September 2025 0 0 --- 0
    August 2025 0 0 --- 0
    July 2025 0 0 --- 0
    June 2025 0 0 --- 1
    May 2025 0 0 --- 0
    April 2025 0 0 --- 0
    March 2025 0 0 --- 0
    February 2025 0 0 --- 0
    January 2025 0 0 --- 1
    December 2024 0 0 --- 1
    November 2024 0 0 --- 0
    October 2024 0 0 --- 0
    September 2024 0 0 --- 0
    August 2024 0 0 --- 1
    July 2024 0 0 --- 0
    June 2024 0 0 --- 0
    May 2024 0 0 --- 0
    April 2024 0 0 --- 0
    March 2024 0 0 --- 0
    February 2024 0 0 --- 0
    January 2024 0 0 --- 1
    December 2023 0 0 --- 0
    November 2023 0 0 --- 0
    October 2023 0 --- --- 1

    About Explaining every string

    This is a game I wanted to create when I was eight. This is a game many of you wanted to create when you was eight. No online, no services, no DLCs, no open-world, no rogulike, no roguelite, no depression metaphors, no metroidvania, no backtracking. Can't say "no god" cause god participate in one of boss fights. Not on your side. It's just straight line from start to finish. And skill required to get through it. And timer if this is not enough. Party like 1989.

    This is fully functional and completed game created live, during streams. Viewers of youtube channel "Explaining Every String" seen creation of this game from very first line. You can see it too (in Russian, unfortunately). Or read on github. First is was educational project but at some point it turned into something close to Andy Warhol movies. Alone man creating videogame while time passes. But I did it (almost, soft is never complete). 400+ streams and here we are.

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