4
  • steam
  • GameCharts     Steam    Epicenter VR
    Month Avg. Players Gain % Gain Peak Players
    February 2026 0 0 --- 1
    January 2026 0 0 --- 2
    December 2025 0 0 --- 1
    November 2025 0 0 --- 0
    October 2025 0 0 --- 2
    September 2025 0 0 --- 1
    August 2025 0 0 --- 0
    July 2025 0 0 --- 0
    June 2025 0 0 --- 0
    May 2025 0 0 --- 1
    April 2025 0 0 --- 1
    March 2025 0 0 --- 1
    February 2025 0 0 --- 2
    January 2025 0 0 --- 2
    December 2024 0 0 --- 1
    November 2024 0 0 --- 2
    October 2024 0 0 --- 1
    September 2024 0 0 --- 1
    August 2024 0 0 --- 1
    July 2024 0 0 --- 0
    June 2024 0 0 --- 1
    May 2024 0 0 --- 2
    April 2024 0 0 --- 1
    March 2024 0 0 --- 2
    February 2024 0 0 --- 3
    January 2024 0 0 --- 6
    December 2023 0 0 --- 4
    November 2023 0 0 --- 3
    October 2023 0 0 --- 4
    September 2023 0 0 --- 4
    August 2023 0 0 --- 8
    July 2023 0 0 --- 7
    June 2023 0 0 --- 0
    May 2023 0 0 --- 0
    April 2023 0 0 --- 0
    March 2023 0 0 --- 0
    February 2023 0 0 --- 0
    January 2023 0 0 --- 0
    December 2022 0 0 --- 0
    November 2022 0 0 --- 0
    October 2022 0 0 --- 0
    September 2022 0 0 --- 0
    August 2022 0 0 --- 0
    July 2022 0 --- --- 0

    About Epicenter VR

    In a post-apocalyptic island city, it's your mission to ensure the safety and rescue of the last few survivors. Just days before, there was a severe virus outbreak, resulting in most of the citizens becoming mindless zombies bent on devouring human flesh. Fortunately, these zombies are averse to bright lights! Utilize your flashlight to deter zombies and flock to street lamps and other bright light sources to stay safe from the hoard! Use your various weapons and tools to collect the necessary supplies, contact the National Guard, and escape from the island! But be cautious, as zombies are very curious and will investigate noises such as loud footsteps, gunshots, and thrown rocks.So what exactly is this game? Epicenter VR is based on a project spawned out of a flat-screen game of the same name. The original was fairly small in scope and was built in a month for a college course. After about a year I decided to not only expand on the project but to also port everything over to VR...