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  • steam
  • GameCharts     Steam    EarthRoyale
    Month Avg. Players Gain % Gain Peak Players
    December 2025 0 0 --- 2
    November 2025 0 -1 -100% 4
    October 2025 1 1 --- 6
    September 2025 0 0 --- 3
    August 2025 0 0 --- 3
    July 2025 0 0 --- 2
    June 2025 0 0 --- 5
    May 2025 0 0 --- 6
    April 2025 0 0 --- 4
    March 2025 0 -1 -100% 4
    February 2025 1 0 0% 5
    January 2025 1 0 0% 5
    December 2024 1 -1 -50% 7
    November 2024 2 1 100% 7
    October 2024 1 0 0% 6
    September 2024 1 -1 -50% 7
    August 2024 2 0 0% 8
    July 2024 2 0 0% 5
    June 2024 2 0 0% 10
    May 2024 2 0 0% 14
    April 2024 2 0 0% 10
    March 2024 2 0 0% 11
    February 2024 2 0 0% 12
    January 2024 2 -1 -33.33% 10
    December 2023 3 1 50% 11
    November 2023 2 0 0% 8
    October 2023 2 0 0% 9
    September 2023 2 -1 -33.33% 9
    August 2023 3 0 0% 10
    July 2023 3 -1 -25% 12
    June 2023 4 -1 -20% 14
    May 2023 5 0 0% 15
    April 2023 5 -1 -16.67% 21
    March 2023 6 -4 -40% 18
    February 2023 10 -3 -23.08% 22
    January 2023 13 2 18.18% 33
    December 2022 11 3 37.5% 30
    November 2022 8 1 14.29% 22
    October 2022 7 0 0% 19
    September 2022 7 0 0% 19
    August 2022 7 7 --- 20
    July 2022 0 0 --- 23
    June 2022 0 --- --- 0

    About EarthRoyale

    EarthRoyale is a Map simulation Observer game where the game each turn / a few in game months time, chooses one of many events to edit the world map or add lore behind the countries of this future or historic world.
    the base games include a bunch of customization to the start of the game, but the map without downloading scenarios is stuck to a modern day de facto map (each province in game is owned by who actually controls, with some exceptions to constantly changing stuff).

    some of the ways you can customize the start of a game is by:

    Disable or enable any continent that you want.

    Make provinces, cultures or easter eggs independent at start.

    Edit the %edges of any event happening or choose one of the pre made modes of it.


    Each turn one of many things can happen:

    division: a random country gets divided by giving each province to the closes...