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  • steam
  • GameCharts     Steam    Double Damnation
    Month Avg. Players Gain % Gain Peak Players
    August 2026 0 0 --- 0
    July 2026 0 0 --- 2
    June 2026 0 0 --- 0
    May 2026 0 0 --- 0
    April 2026 0 0 --- 0
    March 2026 0 0 --- 0
    February 2026 0 0 --- 0
    January 2026 0 0 --- 0
    December 2025 0 0 --- 0
    November 2025 0 0 --- 0
    October 2025 0 0 --- 0
    September 2025 0 0 --- 0
    August 2025 0 0 --- 0
    July 2025 0 0 --- 0
    June 2025 0 0 --- 0
    May 2025 0 0 --- 0
    April 2025 0 0 --- 0
    March 2025 0 0 --- 0
    February 2025 0 0 --- 0
    January 2025 0 0 --- 0
    December 2024 0 0 --- 0
    November 2024 0 0 --- 0
    October 2024 0 0 --- 1
    September 2024 0 0 --- 0
    August 2024 0 0 --- 0
    July 2024 0 0 --- 0
    June 2024 0 0 --- 1
    May 2024 0 0 --- 0
    April 2024 0 0 --- 0
    March 2024 0 0 --- 0
    February 2024 0 0 --- 0
    January 2024 0 0 --- 0
    December 2023 0 0 --- 0
    November 2023 0 0 --- 1
    October 2023 0 0 --- 0
    September 2023 0 0 --- 0
    August 2023 0 0 --- 1
    July 2023 0 0 --- 2
    June 2023 0 0 --- 2
    May 2023 0 0 --- 0
    April 2023 0 0 --- 0
    March 2023 0 0 --- 0
    February 2023 0 0 --- 1
    January 2023 0 0 --- 2
    December 2022 0 0 --- 1
    November 2022 0 0 --- 1
    October 2022 0 0 --- 1
    September 2022 0 0 --- 2
    August 2022 0 --- --- 4

    About Double Damnation

    WARNING: THIS GAME IS ACTUALLY DIFFERENT!Momentum is shared, it depends on you and your friend's inputs if it is preserved, boosted infinitely, or instantly erased.
    You can also animation-cancel all actions of your friend, and vice-versa, for insane techs.
    The movement by itself is unironically as deep as your skill level. Hence, there is no in-game skill system, as all movement options are unlocked from the start.
    This is balanced by the coordination you have with your friend (or lack thereof ;) leading to constantly surprising situations, or discovering new movement options!

    The goal is to make you re-feel that fresh experience of a child playing videogames for the first time...
    The controversial input layout and its resulting movement, form the core of this experience. Even the spellword system highlights the rebirth of what you are used to.
    Instead of "Press Q to cast fireball", you literal...