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  • steam
  • GameCharts     Steam    Dice Hero: The Unoriginal Story
    Month Avg. Players Gain % Gain Peak Players
    December 2025 0 0 --- 1
    November 2025 0 0 --- 0
    October 2025 0 0 --- 0
    September 2025 0 0 --- 1
    August 2025 0 0 --- 1
    July 2025 0 0 --- 0
    June 2025 0 0 --- 1
    May 2025 0 0 --- 1
    April 2025 0 0 --- 1
    March 2025 0 0 --- 1
    February 2025 0 0 --- 0
    January 2025 0 0 --- 2
    December 2024 0 0 --- 3
    November 2024 0 0 --- 1
    October 2024 0 0 --- 1
    September 2024 0 0 --- 2
    August 2024 0 0 --- 1
    July 2024 0 0 --- 1
    June 2024 0 0 --- 1
    May 2024 0 0 --- 2
    April 2024 0 0 --- 2
    March 2024 0 0 --- 3
    February 2024 0 0 --- 3
    January 2024 0 0 --- 2
    December 2023 0 0 --- 3
    November 2023 0 0 --- 1
    October 2023 0 0 --- 2
    September 2023 0 0 --- 5
    August 2023 0 0 --- 2
    July 2023 0 0 --- 3
    June 2023 0 0 --- 5
    May 2023 0 -1 -100% 6
    April 2023 1 -4 -80% 6
    March 2023 5 5 --- 44
    February 2023 0 0 --- 0
    January 2023 0 --- --- 0

    About Dice Hero: The Unoriginal Story

    This game is heavily RNG, its dice based after all, do not buy if you can't handle RNG.

    TLDR; It's a Roguelike, get more dice, upgrade dice, get more items, upgrade items, get blessing, these you can't upgrade tho, kill monsters, 3 worlds.

    In this exciting roguelike game, players must collect items, blessings, and dice to use as energy for powerful attacks on monsters as they journey through randomly generated worlds.

    The battles are turn-based, with players able to choose their attacks on their turn and enemies attacking in sequence. Both players and enemies use dice as the cost for their abilities, and enemies may also have blessings that give them additional attacks or other benefits. If an enemy ability doesn't have sufficient dice to meet its requirements, it will miss. Enemy abilities will always use the highest valued dice available, unless it is beneficial to use a lower value dice for the attack.

    Players have a var...