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  • steam
  • GameCharts     Steam    CYCO
    Month Avg. Players Gain % Gain Peak Players
    July 2026 0 0 --- 0
    June 2026 0 0 --- 1
    May 2026 0 0 --- 0
    April 2026 0 0 --- 0
    March 2026 0 0 --- 0
    February 2026 0 0 --- 0
    January 2026 0 0 --- 0
    December 2025 0 0 --- 0
    November 2025 0 0 --- 0
    October 2025 0 0 --- 0
    September 2025 0 0 --- 1
    August 2025 0 0 --- 0
    July 2025 0 0 --- 0
    June 2025 0 0 --- 0
    May 2025 0 0 --- 0
    April 2025 0 0 --- 0
    March 2025 0 0 --- 0
    February 2025 0 0 --- 0
    January 2025 0 0 --- 0
    December 2024 0 0 --- 0
    November 2024 0 0 --- 0
    October 2024 0 0 --- 0
    September 2024 0 0 --- 0
    August 2024 0 0 --- 0
    July 2024 0 0 --- 0
    June 2024 0 0 --- 0
    May 2024 0 0 --- 0
    April 2024 0 0 --- 0
    March 2024 0 0 --- 0
    February 2024 0 0 --- 0
    January 2024 0 0 --- 0
    December 2023 0 0 --- 0
    November 2023 0 0 --- 0
    October 2023 0 0 --- 0
    September 2023 0 0 --- 0
    August 2023 0 0 --- 0
    July 2023 0 0 --- 0
    June 2023 0 0 --- 0
    May 2023 0 0 --- 1
    April 2023 0 0 --- 1
    March 2023 0 0 --- 0
    February 2023 0 0 --- 0
    January 2023 0 0 --- 0
    December 2022 0 0 --- 0
    November 2022 0 0 --- 0
    October 2022 0 0 --- 1
    September 2022 0 0 --- 0
    August 2022 0 0 --- 0
    July 2022 0 0 --- 1
    June 2022 0 --- --- 0

    About CYCO

    LEARN OR DIE.
    • NEUTRAL: passive master-stance that grants dynamic traversal at extreme speeds. Any surface that looks climbable: Is. Simply walk into it.
    • STRAFE: activated master-stance from which almost all meaningful attacks are deployed from. In strafe, the camera is locked behind the character and jumping is replaced with kicks while in STRAFE.
    • PROWL: activated sub-stance that provides a low profile while modifying attacks to hit low, all while maintaining a high speed potential.
    • AERIAL: passive sub-stance invoked while airborne, allowing for high speed in-air attacks and rapid vertical navigation.

    • FIRE: ranged attacks, FIRE doesn't do direct damage, instead, the more a target incurs FIRE damage, the...