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  • steam
  • GameCharts     Steam    Apollo4x
    Month Avg. Players Gain % Gain Peak Players
    December 2024 141 91 182% 862
    November 2024 50 29 138.1% 1,037
    October 2024 21 -19 -47.5% 759
    September 2024 40 40 --- 1,776
    August 2024 0 0 --- 15
    July 2024 0 0 --- 0
    June 2024 0 0 --- 0
    May 2024 0 0 --- 1
    April 2024 0 0 --- 1
    March 2024 0 0 --- 1
    February 2024 0 0 --- 0
    January 2024 0 0 --- 9
    December 2023 0 0 --- 5
    November 2023 0 0 --- 3
    October 2023 0 0 --- 1
    September 2023 0 -24 -100% 2
    August 2023 24 -90 -78.95% 84
    July 2023 114 70 159.09% 607
    June 2023 44 28 175% 4,413
    May 2023 16 16 --- 463
    April 2023 0 0 --- 0
    March 2023 0 0 --- 0
    February 2023 0 0 --- 0
    January 2023 0 0 --- 1
    December 2022 0 0 --- 0
    November 2022 0 0 --- 0
    October 2022 0 0 --- 0
    September 2022 0 0 --- 0
    August 2022 0 0 --- 0
    July 2022 0 0 --- 1
    June 2022 0 0 --- 0
    May 2022 0 0 --- 0
    April 2022 0 0 --- 1
    March 2022 0 0 --- 0
    February 2022 0 0 --- 1
    January 2022 0 0 --- 0
    December 2021 0 0 --- 0
    November 2021 0 0 --- 0
    October 2021 0 0 --- 0
    September 2021 0 0 --- 0
    August 2021 0 0 --- 0
    July 2021 0 0 --- 0
    June 2021 0 0 --- 0
    May 2021 0 0 --- 0
    April 2021 0 0 --- 1
    March 2021 0 0 --- 1
    February 2021 0 0 --- 1
    January 2021 0 0 --- 0
    December 2020 0 0 --- 0
    November 2020 0 0 --- 0
    October 2020 0 0 --- 0
    September 2020 0 0 --- 0
    August 2020 0 0 --- 1
    July 2020 0 0 --- 0
    June 2020 0 0 --- 0
    May 2020 0 0 --- 0
    April 2020 0 0 --- 0
    March 2020 0 0 --- 0
    February 2020 0 --- --- 0

    About Apollo4x

    Apollo4x is a game of transporting 5 resources between planets, and you have limited fuel to do so. It's a bit puzzle, a bit resource management, and some tycoon strategy. There are no build queues, and you are having meaningful interaction with your economy every single turn. There are no "other players" to compete against, but we've instead used a "time pressure" type enemy that consumes planets as it spreads across the map - because a fun game needs a challenge component, and we find symmetric AI opponents problematic in other games, so this was the best solution. Difficulty is fully in your control, and ranges from zero-challenge to something the creators can't beat, so you'll find your own best settings with experience.

    Apollo4x has "4X" in the title, but this is not an indicator that we've made a "traditional formula" title like Master of Orion, or the games that follow that economic and combat model. Steam has a multitude of g...