4
  • steam
  • GameCharts     Steam    制服少女
    Month Avg. Players Gain % Gain Peak Players
    March 2026 0 0 --- 1
    February 2026 0 0 --- 0
    January 2026 0 0 --- 0
    December 2025 0 0 --- 2
    November 2025 0 0 --- 3
    October 2025 0 0 --- 1
    September 2025 0 0 --- 4
    August 2025 0 0 --- 4
    July 2025 0 0 --- 3
    June 2025 0 0 --- 2
    May 2025 0 0 --- 1
    April 2025 0 0 --- 2
    March 2025 0 0 --- 2
    February 2025 0 0 --- 1
    January 2025 0 0 --- 1
    December 2024 0 0 --- 0
    November 2024 0 0 --- 1
    October 2024 0 0 --- 1
    September 2024 0 0 --- 1
    August 2024 0 0 --- 2
    July 2024 0 0 --- 0
    June 2024 0 0 --- 3
    May 2024 0 0 --- 0
    April 2024 0 0 --- 2
    March 2024 0 0 --- 1
    February 2024 0 0 --- 2
    January 2024 0 0 --- 2
    December 2023 0 0 --- 0
    November 2023 0 0 --- 0
    October 2023 0 0 --- 1
    September 2023 0 0 --- 1
    August 2023 0 0 --- 0
    July 2023 0 0 --- 0
    June 2023 0 0 --- 3
    May 2023 0 0 --- 1
    April 2023 0 0 --- 0
    March 2023 0 0 --- 3
    February 2023 0 0 --- 3
    January 2023 0 0 --- 2
    December 2022 0 0 --- 1
    November 2022 0 0 --- 2
    October 2022 0 0 --- 1
    September 2022 0 0 --- 1
    August 2022 0 0 --- 2
    July 2022 0 0 --- 0
    June 2022 0 0 --- 3
    May 2022 0 0 --- 1
    April 2022 0 -1 -100% 2
    March 2022 1 1 --- 5
    February 2022 0 0 --- 4
    January 2022 0 0 --- 1
    December 2021 0 0 --- 3
    November 2021 0 0 --- 0
    October 2021 0 0 --- 2
    September 2021 0 0 --- 0
    August 2021 0 0 --- 0
    July 2021 0 0 --- 0
    June 2021 0 0 --- 0
    May 2021 0 0 --- 0
    April 2021 0 0 --- 0
    March 2021 0 --- --- 0

    About 制服少女

    招募测试游戏的小伙伴,有兴趣请联系qq 2589342455

    操作说明:

    Z:确认
    X:取消/加速
    移动:方向键
    空格:跳过

    存档位置:游戏目录下save文件夹中。

    关于这款游戏:

    等级(Lv)系统:
    游戏中当角色与敌人战斗时可以获得经验值(Exp),经验值达到一定数量时角色即可提升等级,等级越高角色的战斗力将越强。


    血量(HP)设定:
    每个角色都有血量(HP),如果被敌人击中即会损失血量,当血量为0时该角色将会被击败,所以请时刻关注角色的当前血量。大多数情况下,血量值将随着等级的提升而提升。


    武器(Weapon)耐久度:
    角色必须装备对应的武器才能进行攻击,攻击时将会消耗耐久度,当耐久度为0时武器将会自动销毁。


    回合制(Turn)模式:
    游戏模式为回合制。大多数情况下,当处于我军回合时,玩家可以操纵所有我方角色进行移动、攻击、使用道具等命令。玩家可以按照自己的意愿来安排角色行动的顺序,完成行动的角色将处于待机状态(单位将变成灰色)。一般情况下,当所有我方角色行动完成后,即可结束当前回合,不过这并不是强制的,也就是说当有我方角色未处于待机状态时,同样可以立即结束当前回合。至于是否需要这样操作,玩家可以根据具体的战局来决定。而在敌军回合和盟友回合时,电脑将自动操作角色来行动。