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  • steam
  • GameCharts     Steam    Risk of Rain
    Month Avg. Players Gain % Gain Peak Players
    November 2023 104 43 70.49% 185
    October 2023 61 6 10.91% 135
    September 2023 55 -11 -16.67% 97
    August 2023 66 -58 -46.77% 135
    July 2023 124 16 14.81% 268
    June 2023 108 51 89.47% 404
    May 2023 57 -14 -19.72% 94
    April 2023 71 -14 -16.47% 120
    March 2023 85 9 11.84% 187
    February 2023 76 -19 -20% 128
    January 2023 95 8 9.2% 177
    December 2022 87 30 52.63% 240
    November 2022 57 4 7.55% 99
    October 2022 53 -3 -5.36% 90
    September 2022 56 -2 -3.45% 99
    August 2022 58 -23 -28.4% 167
    July 2022 81 11 15.71% 144
    June 2022 70 -3 -4.11% 165
    May 2022 73 -26 -26.26% 131
    April 2022 99 -4 -3.88% 178
    March 2022 103 7 7.29% 183
    February 2022 96 -1 -1.03% 165
    January 2022 97 5 5.43% 181
    December 2021 92 0 0% 190
    November 2021 92 22 31.43% 167
    October 2021 70 4 6.06% 205
    September 2021 66 -7 -9.59% 115
    August 2021 73 -30 -29.13% 115
    July 2021 103 20 24.1% 209
    June 2021 83 5 6.41% 184
    May 2021 78 -17 -17.89% 128
    April 2021 95 13 15.85% 169
    March 2021 82 -17 -17.17% 148
    February 2021 99 -31 -23.85% 192
    January 2021 130 24 22.64% 286
    December 2020 106 25 30.86% 247
    November 2020 81 -11 -11.96% 128
    October 2020 92 -44 -32.35% 157
    September 2020 136 -13 -8.72% 218
    August 2020 149 23 18.25% 271
    July 2020 126 30 31.25% 230
    June 2020 96 -18 -15.79% 211
    May 2020 114 -69 -37.7% 183
    April 2020 183 54 41.86% 318
    March 2020 129 8 6.61% 214
    February 2020 121 --- --- 203

    About Risk of Rain

    Risk of Rain is an action platformer with roguelike elements. With permanent death as a primary feature, players will have to play their best to get as far as possible. Fight on a mysterious planet with randomly spawning enemies and bosses, either alone or with 3 friends in online co-op. With over 100 items at your disposal, you will find the tools you need to find the teleporter back home. Discover a myriad of randomly chosen stages, from the desolate forest to the frozen tundra.

    The three main goals for our game are simple:

    1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.

    2. Time = difficulty. The higher the in-game time gets, the harder the difficulty gets. Keeping a sense of urgency keeps the game exciting!

    3. Be enjoyable, regardless of whether you win or lo...